Let's jump right into what's new and in the warehouse! New releases include Totem - The Spirits' RPG, Silent Victory - U.S Submarines in the Pacific by GMT Games, Shadow of the Storm from Earthborne Games, Mine 77, Battleforce - Scathborn Coven for Age of Sigmar, Riftbound Card Sleeves - Jinx, and More! If you need some more options, check out our Recent Arrivals, Pre-Orders, or the rest of our New Releases!Happy Gaming!Dan, Aaron, & the Noble Knight Teamwww.nobleknight.comcontact@nobleknight.com
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Lamprey Skink is a TTRPG publisher focused on the odd, the uncanny, and the slightly disquieting, with releases that blend tabletop play with eerie, atmospheric worldbuilding. Their current line includes titles like The Venture Below and the Abstruse Albion Anomalies series, presented through a distinctive horror-folk sensibility and a playful in-world fiction that carries across their site and news posts.
B&D Gameworks is the publisher behind The Pyramid’s Deception, a family-friendly hidden-role card game built around bluffing, teamwork, and light social deduction. Designed for 3 to 10 players ages 6 and up, the game plays in about 10 to 20 minutes and emphasizes quick setup, portable play, and accessible party-style fun for families and larger groups.
Flaming Hand is a creative studio and publisher formed through the merger of Max Moon Games and Blazing Worlds, with a focus on storytelling, craft, and collaboration. Their catalog spans games, books, and collectible editions, with an emphasis on distinctive, artist-driven works that treat each release as both a creative project and a carefully made physical object.
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Publisher Spotlight: Para Bellum Wargames
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Para Bellum Wargames builds its games around the World of Eä, a fantasy setting that gives Conquest its identity, logic, and emotional stakes. Founder Stavros Halkias describes it as “realistic fantasy,” blending influences from history, mythology, and classic fantasy with twists like undead Roman legions, post-Ragnarok Vikings, and dinosaur-riding orcs. That lore does more than add flavor, shaping faction design, balance, and the reasons armies fight. Based in Greece and manufacturing entirely within the EU, Para Bellum also emphasizes handcrafted quality and value across its miniatures and products. Its two main games, Conquest: The Last Argument of Kings and Conquest: First Blood, use the same models but offer different scales of play, from mass battles to smaller skirmishes. With strong faction identity, active community support, and plans for continued expansion, Para Bellum presents Conquest as a game line where worldbuilding and gameplay are deeply connected. Read the full article! Read the full article!
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Compendium of Dungeon Crawls Vol. 5 - Embark on AdventureNew RPG - FantasyBy Goodman Games
The Compendium of Dungeon Crawls Volume 5 is a collection of fifteen short adventures, many of which are suitable for one session of play. These stand-alone, world-neutral adventures are suitable for a Tier 1-level character...
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Ryoko's Guide to the Yokai Realms - Core Accessory BoxNew Kickstarter / CrowdfundedBy Loot Tavern
The Core Accessory Box – Ryoko’s Guide to the Yokai Realms enhances your table experience with tactile, player-facing accessories that bring yokai, kaiju-scale threats, and amazing art you know us for to your table. This box offers...
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Totem - The Spirits' RPGNew RPG - HorrorBy Officina MeningiThe game will guide your group of Seekers along a chilling voyage through the uncanny in search of contact with entities populating other planes of reality. You'll explore haunted houses, exorcise demons, pry into the will of otherworldly...
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Silent Victory - U.S. Submarines in the Pacific, 1941-45 (3rd Printing) New War Game - Naval Combat By GMT Games
Silent Victory is a solitaire tactical-level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while...
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Shadow of the StormNew Board Game - CooperativeBy Earthborne Games
Perhaps the enduring lesson is this: do not interfere with matters of nature, for we cannot know the true consequence of our meddling, and nature is perfectly capable of tending to itself. -Tykor Hum, 8th Cycle, 4439 C.R....
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Mine 77New Board Game - FantasyBy Dragon Dawn Productions
Mine 77 is a stand-alone prequel to Factory 42, where you take on the challenging role of an overseer in Odrixia's largest mine. Navigate government mandates and negotiate with fellow overseers while filling...
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Treat, Please!New Board Game - FamilyBy Solis Game Studio
Play behavior cards (and learn new ones!) to gain the attention of the human and win their affection. Get the most affection to win the game! Includes REAL dogs and captures the quirks and behaviors that make them unique...
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Battleforce - Scathborn CovenNew Warhammer Age of Sigmar - Core & AssortedBy Games Workshop
This packed box is ideal for starting a new Daughters of Khaine collection – or expanding an existing army – to unleash in games of Warhammer Age of Sigmar, and save money compared to buying the kits separately...
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Konflikt '47 - Festung Europa w/'Operation Touchdown' Book MiniatureNew Miniatures - Alternate HistoryBy Warlord Games
Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Europe is in tatters. The world now pays...
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Riftbound Card Sleeves - Jinx (100)New CCG - FantasyBy UVS Games/Jasco
Channel the power of the Rift—these official Riftbound sleeves don’t just protect your deck, they command attention. Pack of 100 sleeves featuring fan favorite Champion, Jinx!
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Enhance your Star Wars: Unlimited collection with special Carbonite booster packs! These special premium packs are loaded with variant cards with special aesthetic treatments, making them the perfect packs for collectors...
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Prophecy Dice - Classic BrassNew DiceBy Dragonstone
Since the 16th century, people have kept track of time with pocket watches. With them, the abstract concept of time was yours to observe, to wind, to control. If you could control your own time, you could control what happened when...
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